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AI Insights · Timothy · October 2022

Top 5 Fidget Toys Games in Latin America Q3 2022

Explore the performance of the top 5 fidget toy game apps in Latin America for Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games in Latin America Q3 2022

In the third quarter of 2022, the top fidget toy games in Latin America demonstrated notable performance across various metrics. Here's a detailed look at the weekly trends for these popular apps.

Slime it: Slime Game Simulator from Slime4Fun saw a decline in weekly downloads, starting at 2.4K in late June and dropping to single digits by the end of September. Weekly revenue also decreased, peaking at $943 at the beginning of the quarter and tapering off to around $454. The app's weekly active users similarly showed a downward trend, from 9.5K to approximately 6.1K.

Antistress - Relaxing games by Moreno Maio experienced significant fluctuations in weekly downloads, reaching a high of 430.8K in mid-July and stabilizing around 253.2K by late September. Weekly revenue for this app varied, peaking at $330 in mid-August and ending the quarter at $171. Weekly active users remained robust, starting at 2.3M and ending at a similar level of 2.5M, despite some mid-quarter volatility.

Automatoys from Idle Friday, released in mid-August, showed a positive trend in weekly downloads, peaking at 16.1K in the week of August 29 and then declining to 3.2K by the end of September. The app's weekly revenue mirrored this trend, starting at $26 and reaching a peak of $274 in the same week before decreasing to $50. Weekly active users for Automatoys increased from 1.6K at launch to a high of 29.6K by early September, before settling at around 20.7K.

Fidget Toys 3D by Tran Dinh Hung maintained a steady performance in weekly downloads, fluctuating between 244.8K and 333.1K throughout the quarter. The app's weekly revenue remained modest, peaking at $69 in early August and ending the quarter at $26. Weekly active users for Fidget Toys 3D showed minor variations, starting at 1.1M and ending at approximately 979.3K.

Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD experienced a sharp decline in weekly downloads, starting at 6.5K in late June and dropping to zero by early August, with no downloads reported for the remainder of the quarter. The app's weekly revenue followed a similar pattern, peaking at $75 in late June and dropping to single digits by mid-September. Weekly active users for Squishy Ouch: Fidget Toys decreased steadily from 66.5K to around 31.1K.

These insights, derived from Sensor Tower data, highlight the varied performance of fidget toy games in the Latin American market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022